Using VMware & Docker? Read this!

I’m using VMware Workstation (in my case, Workstation 15.5.1) on my Windows 10 computer and I wanted to install Docker. After installing Docker and enabling some Windows features, e.g. Hyper-V, I was able to use it properly. But now, when I try to run a VM in Workstation, the following message is displayed:

This… Read More »

Happy New Year ’20!

I just want to wish you a happy new year 2020! 🙂 A new decade was now started and the Dreamcast scene is almost alive, and that’s a pleasure to see that! I’ve not posted so much things here but don’t worry, speaking about my hobbies, I’m working on the coming DreamSDK R3 package, but… Read More »

How to set Google Chrome by default on Lubuntu 19.04

Recently I wanted to set Google Chrome by default on my fresh Lubuntu 19.04 VM and despite the presence of the Make Google Chrome as default browser button, it never works: Firefox remains the default browser. I wanted to setup Google Chrome by default without uninstalling Mozilla Firefox as I use both browsers. Open a… Read More »

DreamSDK R2 was released in March ’19

I totally forgot to post here, but I’ve recently released the DreamSDK R2 package! A lot of improvements and changes are included in this release, like: Full Code::Blocks IDE integration, including debugging on the real hardware, directly from the IDE! DreamSDK Manager was redesigned and improved a lot. A lot of new tools are included… Read More »

Happy New Year ’19!

I just want to wish you a happy new year 2019! 🙂 May the Dreamcast be with you this year!

DreamSDK R1 is released

So after almost 2 months of intensive work, I’m really happy to announce you that my latest project is done: DreamSDK R1 is out. DreamSDK is a modern, ready-to-use environment for the Sega Dreamcast development designed for the Microsoft Windows platform. Main features are: Fast & easy to install: just double-click on the setup file… Read More »

My GitHub account was updated!

As I stated on Twitter, I’ve released all the source codes of all my tools I’ve published through years. Most of them are written in Pascal Object/Delphi, but some of them are written in C/C++. All these tools were originally published almost 15 years ago, so a lot of them will not work on modern… Read More »